Adaptation of Rapid Prototyping Model for Serious Games Development
Abstract
Serious games are a very effective and highly interactive instruction tool. When combined with lecture-based training, they can increase participant interest and make the training process more enjoyable, memorable and effective. To create such a game we need a design process that combines both educational and entertaining aspects, and also allows saving cost and time of development. In this paper we will present a game design methodology dedicated for the beginners and the non experts in game design, the proposed design methodology is the result of the adaptation of the rapid prototyped method usually used in instructional design, to develop serious games. An evaluation of how our proposed methodology proved successful along with an outlook on future research concludes this paper.
Full Text: PDF
Abstract
Serious games are a very effective and highly interactive instruction tool. When combined with lecture-based training, they can increase participant interest and make the training process more enjoyable, memorable and effective. To create such a game we need a design process that combines both educational and entertaining aspects, and also allows saving cost and time of development. In this paper we will present a game design methodology dedicated for the beginners and the non experts in game design, the proposed design methodology is the result of the adaptation of the rapid prototyped method usually used in instructional design, to develop serious games. An evaluation of how our proposed methodology proved successful along with an outlook on future research concludes this paper.
Full Text: PDF
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