Foreign language visemes for use in lip-synching with computer-generated audio
Abstract
There are several state-of-art for animating human motion, most of which involves the use of markers on the human and a tracker that estimates movement based on the position and orientation of these markers. In this paper, we discuss the different methods in which to extract human lip movement from video and map to the corresponding viseme of a foreign language for smooth animation of a 3D model. We discuss the use of Active shape model for obtaining lip movements, the use of established grapheme to phoneme methods and the commonality with the English phonemes, and how these are transferred onto a 3D human model
Full Text: PDF DOI: 10.15640/jcsit.v5n2a1
Abstract
There are several state-of-art for animating human motion, most of which involves the use of markers on the human and a tracker that estimates movement based on the position and orientation of these markers. In this paper, we discuss the different methods in which to extract human lip movement from video and map to the corresponding viseme of a foreign language for smooth animation of a 3D model. We discuss the use of Active shape model for obtaining lip movements, the use of established grapheme to phoneme methods and the commonality with the English phonemes, and how these are transferred onto a 3D human model
Full Text: PDF DOI: 10.15640/jcsit.v5n2a1
Browse Journals
Journal Policies
Information
Useful Links
- Call for Papers
- Submit Your Paper
- Publish in Your Native Language
- Subscribe the Journal
- Frequently Asked Questions
- Contact the Executive Editor
- Recommend this Journal to Librarian
- View the Current Issue
- View the Previous Issues
- Recommend this Journal to Friends
- Recommend a Special Issue
- Comment on the Journal
- Publish the Conference Proceedings
Latest Activities
Resources
Visiting Status
Today | 260 |
Yesterday | 122 |
This Month | 3871 |
Last Month | 6586 |
All Days | 1470584 |
Online | 38 |